Code for safety

Lots of time you see code like

static flag as boolean 
if flag then return

flag = true

// rest of method

flag = false

In a simple method/event with only a handful of lines there’s probably nothing wrong with this

But what do you do when the method spans into hundreds or thousands of lines ?

And if you use the philosophy of “bail early” ?

Then your methods/events start to look like

static flag as boolean 
if flag then return
flag = true

if condition then
  flag = false
  return
end if

if condition2 then
  if condition3 then
    flag = false
    return
  end if
else
    flag = false
    return
end if

flag = false

And following all those returns & making sure you reset the flag correctly in every one is tedious.

So what if you could make it so you NEVER had to worry about the flag remaining set when you returned ?

Remember that objects get destroyed when the last reference to them is removed – they automatically get cleaned up.

At first glance it seems that you should be able to do

static flag as date
if flag <> nil then return
flag = new Date()

// rest of method
return

and then when the method ends the date object would go out of scope, get destroyed and the world would be happy & safe for not forgetting to flip that flag.

Sadly because the variable is a static this wont happen – the static persists across calls and so it wont get destroyed.

So the trick is how to make the variable persist across method calls AND also get destroyed when things go out of scope.

But that doesn’t mean we’re stuck.

One issue we do have is that in the way we’ve set up our flag property its a value type which means other code can’t hold on to a reference to it to do anything later.

And because its a static declared in a method other code outside this method cannot touch it to flip its value.

So we need to deal with both these issues.

The second one is easiest to deal with – we can simply move the static from being declared in the method to a property on the class that is only used by this method (although its much more usual to see such a blocking action like this happen in several methods or events rather than just a single one)

So we’ll change

static flag as date

to a similarly named property on this class / window 

By simply doing this we make it possible to use an object that, when created and then goes out of scope makes it so we can use the constructor & destructor to change out flag so things get blocked & allowed as needed.


So how do we have something flip the flag when we need ?

In theory we want our code to look like

if flag then return // remember flag is a private 
                    // or protected property on the class

dim flipper as new FlagFlipper( ???????? )

// rest of method

So what does this “Flipper” thing looks like & how does it work ?

We’ll create a class – FlagFlipper. 

And this class needs to then be able to know how to set and clear the flag we set up. But we really don’t want this new class to have to reach inside other classes to do this.

And this is where delegates come into play.

A delegate is a “type safe function pointer” which means that

it’s a function you can pass around like any other parameter

 it’s type safe – you can’t just pass any old function 

So our new class is going to look something like

Class FlagFlipper
  Constructor( ?????????? )
    // flip the flag in the target class somehow

  End Constructor

  Destructor()
    // flip the flag in the target class somehow
  End Destructor
End Class

To this we’ll add 2 delegates

Delegate SetFlag()
Delegate ClearFlag()

Note that we do not put code in these.

Recall we do not want the flag flipper to know the innards of a class to know how to do its work.

So we need to “pass” the right “function” to the flipper so it can call them without having to know anything more than the two delegates.

So how do we do that ?

Well … addressof CREATES an instance of a delegate

So that seems like we need to use that somehow

We want the actual management of the flag to be in our original class.

So the methods to set and clear the flag should be part of that class (and it really doesn’t matter if this is a class/layout/ etc) Lets suppose we were originally using a Window – so we’ll add code to the Window

In my example so far things look like

Window Window1

  Event Open
    foo
  End Event

  Method foo
    if flag then return

    dim flipper as new FlagFlipper( ??????????? )

    foo // to make it so we can see the 
        // second call to foo is blocked

  End Method

  Private Property flag as boolan

End Window

And as stated we’re going to add two methods – setflag and clear flag

Now things look like

Window Window1

  Event Open
    foo
  End Event

  Sub foo
    if flag then return

    dim flipper as new FlagFlipper( ??????????? )

    foo // to make it so we can see the 
        // second call to foo is blocked

  End Sub
  
  Private Sub SetFlag()
    flag = true
  End Sub
  Private Sub ClearFlag()
    flag = false
  End Sub

  Private Property flag as boolan

End Window

Now how do we have to make the Constructor & set up of the instance look so the right setflag / clearflag methods are called ?

Well … delegates & address of !

If we make the constructor look like the following 

Class FlagFlipper
  Constructor( setFlagMethod as SetFlag, 
                 clearFlagMethod as ClearFlag )
    // flip the flag in the target class somehow
    setFlagMethod.Invoke
    mSetFlag = setFlagMethod
    mClearFlag = clearFlagMethod 

  End Constructor

  Destructor()
    // flip the flag in the target class somehow

  End Destructor

  Delegate SetFlag()
  Delegate ClearFlag()

  Private mSetFlag as SetFlag
  Private mClearFlag as ClearFlag 

End Class

Note that it holds on to a reference to the method to call to set or clear the flag

And the set up in the method that originally needed the flag looks like

Window Window1

  Event Open
    foo
  End Event

  Sub foo
    if flag then return

    dim flipper as new FlagFlipper( AddressOf SetFlag,
                      AddressOf ClearFlag )

    foo // to make it so we can see the 
        // second call to foo is blocked

  End Sub
  
  Private Sub SetFlag()
    flag = true
  End Sub

  Private Sub ClearFlag()
    flag = false
  End Sub

  Private Property flag as boolan

End Window

And now, by using an object that when it goes out of scope automatically cleans up after itself we’ll no longer have to worry about “did I clear that flag ?”

Here’s the completed project