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Graphics/Printing
Displaying 1 to 10 (of 11 products)
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In his previous article (Model# RBD3411 "Coffee Cooling"), JC demonstrated how to use the Euler Method to simulate an object in free-fall.... |
$4.99
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A slight departure from the monthly OOP column into Dr. Steinman's other love ; graphics programming. Yet another great article from one of... |
$5.99
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This article describes how you can use Bezier curves in your own REALbasic application. It includes two easy to use classes which you can incorporate... |
$3.99
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In this article, JC will introduce the basic Newtonian laws governing an object in motion. he will use the SpriteSurface control and Sprite class to... |
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The topic for today is the physics of harmonic motion. JC Cruz introduces a new algorithm that can solve more complex Ordinary Differential Equations... |
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Ever since the early days of REALbasic, QuickTime has been an important part of the product. Read along as Erick Tejkowski describes many of the... |
$1.49
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If your 3D graphics needs involve moving rigid, pre-determined models around in space, REALbasic's got you covered. That's easy. But what if your... |
$3.99
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A discussion of the basic physics behind planetary motion. JC also covers some of the issues involved when simulating a planetary system. He also... |
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Making things explode has always been an important part of video games. From ancient classics like Asteroids, to modern Quake derivatives, game... |
$2.99
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Nearly every software developer has a need to generate some animated graphics sooner or later. Animation is the bread and butter of game developers,... |
$2.99
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Displaying 1 to 10 (of 11 products)
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